It reads the capture, not the game.
Helios already has the picture. Nexus AI runs as a CV C++ plugin, uses a detection model you loaded in Engine Builder, and never patches, injects, or reads game memory.
A native Helios plugin. Your Engine Builder model finds targets on the capture. Nexus AI turns that into controller look while you ADS. It never opens the game's files or memory.
Nexus AI is the layer between a detection model and the controller. Capture in, stick out.
Helios already has the picture. Nexus AI runs as a CV C++ plugin, uses a detection model you loaded in Engine Builder, and never patches, injects, or reads game memory.
Uses Makcu, Titan, or Remote Play to connect to your controller and bridge the input. All connections are supported.
Elgato 4Ks are recommended for optimal performance.
The Engine Builder model you loaded finds boxes on that picture. Pick the class you care about. Last model is remembered on the next start.
Precise tracking with customizable settings using YOLO models.
A PD controller turns pixel error into stick. Speed is capped and smoothed so the output does not slam. Close targets can pull harder if you want that.
Right-stick axes go out through Helios's official 48-byte precision packet, gated on ADS (LT/L2) unless you choose otherwise.
$10
NexusAI.dll, the Helios settings window, and whatever ships during that month. Pay on Stripe. A unique 1-month key is DMed to the Discord ID from checkout. The DLL does not gate on a key yet.
No. NexusAI.dll is a native CV C++ plugin for Helios 1.2.9.3. Add it to the CV C++ script list. It uses models already registered by Engine Builder.